Fastest Way to Upload Maps Roll 20

A Beginner's Guide to Roll20

What follows is a short guide to using my 2-Infinitesimal Tabletop maps, assets, and tokens with the Roll20 virtual tabletop.

This guide will only comprehend the very basics required to get you started with my content, and is designed for those new to the platform who might be paralyzed by the many tools and features on Roll20 and want to know where to showtime.

I take divide this tutorial into four sections to cover each of the main kinds of content that I create; boxing maps, map assets, tokens, spell templates, and set pieces. Let'due south get into information technology!


Importing Boxing Maps

Some of my most convenient pieces are battle maps, exciting top-downwardly scenes fit for a combat encounter or skill challenge. Click hither to browse my boxing maps – you lot may want to download one for free and follow along.

Setting up a new page

  1. Create a new folio in Roll20 by opening the Page Toolbar (in the top-right of the map sheet) and clicking Create New Folio.
  2. Set the Page Settings by hovering over your new page in the Page Toolbar and clicking the bluish cog. Change the Width and Tiptop to match the boxing map yous wish to import.
    • For my newer maps, the map dimensions are declared in their file proper name, such every bit
      "Meadow Ruins – Grassy – Day – 22×16.jpg"
    • Older maps are generally 23×xvi″ but you can check by opening the map'southward PDF, enabling a foursquare grid, and counting the grid squares.
    • All this said, feel free to create a large page and simply guess the size of the map – the exact scale is usually not too important.
  3. (Optional) Give your new folio a name by clicking the "Untitled" name field in the Page Toolbar.
  4. Click your new folio to navigate to it.

Uploading a battle map to Roll20

Selecting the page layer
  1. Download and unzip (if necessary) your desired battle map to your reckoner. A battle map is a JPG or PNG file (the PDF files are for press, not for virtual tabletops).
  2. Switch to the Map & Background layer (see prototype).
    Assets placed on this layer will appear below Roll20'southward grid overlay, which is exactly what nosotros need for a battle map.
  3. Drag-and-drop the battle map from your hard drive into the Roll20 browser window to import it onto your current folio and layer. An "Uploading" popup will momentarily appear, and the boxing map will appear on the folio, simply likely at the wrong scale;
  4. Ready the map dimensions by right clicking the image and navigating to Avant-garde > Set Dimensions in the menu that appears. Select "Units" instead of "Pixels" and enter the desired width and height. Click "Set" to confirm.
    • Refer to stride two in Setting up a new page if you are not sure what a map's dimensions are.
  5. Click-and-drag the resized map and so that it fits within the confines of the page.

That'southward all it takes to import a fresh boxing map into Roll20. If you lot are interested also in importing map assets and tokens, please continue reading…


Importing Avails and Tokens

All of my assets, tokens, and other resources are uploaded and used in much the same manner, and then I will explicate what they take in common and and then I will break down their unique differences. I will refer to map assets, tokens, and spell templates simply every bit "assets" when the type is inconsequential.

Uploading to the Art Library

Navigating to the Art Library
  1. Download and unzip an asset pack to your computer. Assets are PNG files and are usually organized within a folder labelled as such.
  2. Navigate to the Art Library (see image) and to My Library therein.
  3. Press Upload and, following the prompts, upload as many assets every bit you want.
    The assets will upload and appear in your Art Library, gear up for use on your folio.

Adding Art Library assets to the page

  1. Cull your page layer in Roll20;
    • The Map & Groundwork layer is for assets which will appear under Roll20's filigree overlay, and is the ameliorate option for static avails which yous do not need to move during play, such as trees, buildings, and furniture.
    • The Objects & Tokens layer will place avails on superlative of the grid, merely these will exist clickable during play when y'all take this layer selected (which is nearly of the time). Assets on this layer may get in the way during play, so reserve it for objects that demand to move, such as tokens, spell templates, and interact-able map assets.
  2. Drag-and-drib your desired asset from the Art Library onto the page. Information technology may help to utilize the search bar if you have a corking many. It volition appear where you lot drop it, though at a hard-coded dimension.
  3. Transform the asset; change the position, scale, and rotation using the transform controls that appear when you lot click the nugget. Be certain to hold downwardly Alt to avert snapping to the grid.
  4. (Optional) dispense the render order. Occasionally y'all will notice that two avails overlap in an nonsensical way. Right click one of them and select either "To Front" or "To Dorsum" to modify its position relative to other assets on its layer.
  • If you need a indistinguishable of this asset, it is easier to re-create and paste information technology than to repeat these steps each fourth dimension. Y'all can do this with the right-click menu or by selecting it and pressing Ctrl+C and Ctrl+V.

Map Assets

Though I don't recommend creating entire custom maps in Roll20, it is very like shooting fish in a barrel to make significant additions such every bit adding a few extra trees, a campsite, or ravenous, deadly flames. Y'all can click hither to browse all of my map assets.

In general, the scale of these assets is not important. I recommend going with whatever looks right and fits the filigree conveniently, and placing them on the Map & Groundwork layer unless they are something that will likely move, such as a wagon or trap.

Actor and Monster Tokens

Creature tokens are an integral part of any map, as they stand for the all-of import heroes and villains doing battle! Yous can click hither to view my pre-made tokens, or your can click here to visit the 2-Minute Token Editor.

In full general, these tokens are designed to snap to the grid and should be resized to some number of filigree squares, but yous may wish to tweak them past property Alt while resizing them.

Assigning a token to a Character

To save a token'southward dimensions, other settings, and (optionally) to requite another histrion control over it, you can assign it to a Character.

  1. To create a new graphic symbol, navigate to your Journal (in the top-right menu) and press "Add" and then "Grapheme."
  2. Edit the Character by clicking its listing entry in the Journal and clicking "Edit" in the window that opens.
  3. Assign a token to the graphic symbol by first clicking the desired token on the folio and and so clicking "Utilize Selected Token" in the Edit Character window. The token epitome will appear in place of the button.
  4. (Optional) Grant buying of this token to a player by inbound their name in the "Tin can be edited and controlled by" field.
  5. Press the "Save Changes" button.

After y'all have set upwards a Character in this mode, yous can elevate-and-drib information technology from the Journal and onto the folio but like any asset from your Art Library. However, a Character will relieve its dimensions and other settings no matter the page, different an Fine art Library asset. Handy!

Spell Templates

Spell templates are a user-friendly tool for aiming your area-of-effect spells, and they look super cool to boot! You tin click hither to scan my spell assets and then far.

Since the dimensions of spell templates are so important and you likely want your players to be able to move and position them, I recommend creating a collection of "Characters" in your Journal for them by following the "Assigning a token to a Grapheme" guide above. Your wizard player volition and so be able to drag-and-drop his Fireball "Character" from his Periodical onto the map whenever they please!

Fix Pieces

Every bit a final asset blazon, there is the map/asset hybrid that I call "prepare pieces" which includes buildings, boats, and other boxing maps with a transparent background designed to be placed over another boxing map. Y'all can click here to browse my ready slice collection.

The dimensions of gear up pieces are usually important, every bit they contain walls and obstacles that conform to the filigree. The intended dimensions will be listed in the filename of the asset, which includes the transparent padding around the border.

Yous tin set the map dimensions in the same way we did for the battle map; by right clicking the asset and navigating to Advanced > Ready Dimensions in the menu that appears. Select "Units" instead of "Pixels" and enter the desired width and pinnacle. Click "Set" to confirm.

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Before You Get

If you enjoy my content, you lot'll want to exist notified when I upload something new. Please come join united states of america on social media, or subscribe to my electronic mail newsletter! I aim to brand a new map or asset pack one time a week. 🙂

For sectional map variants and fifty-fifty the PSD files, consider joining the astonishing customs that makes these maps possible:

That's all for now. I hope this guide has been useful to you! Please exit any feedback or questions in the comments below and, if you are interested in more than of our content, please enjoy some of our contempo articles below. Farewell!

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About the author

Ross McConnell

DM, aspiring artist, and founder of 2-Minute Tabletop! I beloved drawing, writing, and worldbuilding, and this is the website where all of it comes together.

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Source: https://2minutetabletop.com/beginners-guide-to-roll20/

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